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Card Game: Spite & Malice

A pleasing feature of the game is that it is so simple to play and has many variations.



RANK OF CARDS


K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.

In many forms of Rummy, the ace may rank either high or low.


THE DEAL


The dealer gives each person 10 cards facedown, forming the stock.

The top card of the stock is turned face up and becomes the up card.

It is placed next to the stock to start the discard pile.

The winner of each hand deals the next.


OBJECT OF THE GAME


Each player tries to form matched sets consisting of groups of three or four of a kind or sequences of three or more cards of the same suit.


THE PLAY


Beginning with the opposite play, either draw the top card of the stock or takes the top card of the discard pile and adds it to his hand.

The player may also lay down on the table, face up, any matched set from their hand.

If the player does not wish to lay down a matching set, he discards one card, face up, onto the discard pile.


NB: If the player has drawn from the discard pile, he may not discard the same card on that turn.

LAYING OFF


A player may add one or more from their hand to any matched set already shown on the table.


Example, if threes are showing, they may add the fourth three; if 10, 9, or 8 are showing, they may add J, or Q, J, 7, or 7, 6.

GOING OUT


When a player gets rid of all of their cards, they win the game.


If all of their remaining cards are matched, the player may lay them down without discarding them on their last turn.


A player goes "rummy" when they get rid of all cards in their hand at once, without previously having put down or laid off any cards.

This ends the game, and there is no further play.


If the last card of the stock has been drawn and no player has gone out, the next player, in turn, may either take the top of the discard pile or may turn the discard pile over to form a new stock (without shuffling it) and draw the top card.

Play then proceeds as before.


HOW TO KEEP SCORE:


Each player plays to the winner the pip value of the cards remaining in their hand, whether the cards form matched sets or not.

Face cards count 10 each, Aces 1 each, and every other card its pip value.




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